
If I had to choose one thing that defined my year as a UI/UX designer in 2025, it wouldย beย Figma Make.ย Figma Make is an AI-powered tool that lets you generate functional prototypes and web apps from text prompts or existing Figma designs. It bridges the gap between design and code, allowing you to quickly turn ideas into interactive experiences by writing prompts to build, iterate, andย modifyย designs and prototypes. You can then either use the generated code for development, copy the design layers back into Figma for further editing, or share the functional prototype.ย
For me, Figma Makeย isย a platform whereย โdraftingโ,ย โprototypingโ,ย โgeneratingโ,ย โiteratingโ,ย andย โreasoningโย all merged into one coherent workflow.ย The shiftย didnโtย happen because AI became smarter. It happened because Figma stopped treating AI as an add-on and made it part of the craft.ย ย
Before Figma Make: The Old Prototyping Realityย
Prototyping used to beย one of theย slowestย partย of my workflow,ย not because it was hard, but because it was painfully manual:ย
My old prototyping workflow looked like this:ย
1. Create the screens manuallyย
Everything from spacing to alignmentย requiredย placement.ย
2. Duplicate screens for each interaction stateย
A simple toggle meant creating multiple copies.ย
3. Link each navigation flowย
Tapย —ย >ย Navigateย —ย >ย Backย —ย >ย Validate.ย
Repeat for every path.ย
4. Build micro-interactions by handย
Transitions, smart animate,ย componentย variants,ย all built screen by screen.ย
5. Review, refine, and recreateย
If one interaction needed adjustment, I sometimes had to re-link an entire flow.ย
6. Prepare multiple resolutionsย
Mobileย — >ย Tabletย — >ย Desktopย — >ย duplicated and rebuilt.ย
It workedโฆย Iย wontย sayย itsย slow, repetitive, and required constant context switchingย but Make made it seem slower.ย Prototyping felt like a separate discipline entirely.ย
And on top of that, ifย there are amendments, client/team leadย wantingย โjust one more version,โ itย meant hours of rework.ย
Figma Make:ย aย Workflow Changeย
Figma Make collapsed most of those steps into a single dynamic action layer.ย
Instead of designing screens and then praying the prototype holds together, Make allowed me to:ย
- Generate functional UIย immediatelyย from a promptย
(โCreate a dashboard with learning progress, daily tasks, and a settings side panel.โ)ย
- Generate interaction logic automaticallyย
Buttons, transitions, modal triggers,ย instantly scaffolded.ย
- Edit the structure, not the framesย
Make treats the UI like a living system instead of a flat canvas.ย
- Prototype by describing intentย
Not โclick here and go there,โ but:ย
โWhen the user completes this step, transition to the confirmation state.โย
- Iterate without rebuilding everythingย
Make rewiresย flowsย automatically when components change.ย
Figma Make let me design the way I think, not the way the tool forced me to work.ย
Rewired Processย ย
Make can generate functional prototypes from text prompts and static designs in minutes instead of hours. Thisย new approachย requires less manual work, making it more accessible to a wider range of users and allowing for rapid iteration and collaboration. Key changes include automated generation of interactive elements, dynamic data integration, and a more conversational, prompt-based workflow that significantly accelerates the process from idea to interactive product.ย ย
Hereโsย a quick overview on the usage and the processย of Makeย
- I prompted Figma Make with the core idea.ย
- Make generated a functional UI skeleton in seconds.ย
- I refined the structure instead of building from scratch.ย
- I described the interaction rules in natural language.ย
- Make automatically turned those descriptions into prototype logic.ย
- When I changed aย component, Make updated the prototype for me.
What used to take two days took three hours,ย and the quality was better because I spent my time designing experience, not moving rectangles from left to right.ย
Just with a prompt: โDesign a flashcard study app with spaced repetition and progress tracking.โย
Prompt: โDesign a money savings app with spaced repetition and progress tracking.โย
Additionalย prompt for changes in the Savings Goalsย
What Figma Makeย Didnโtย Replace (And Never Should)ย
Figma Make didnโt replace the parts of design that actually matter.ย It automated theย busywork, not the thinking.ย Below outlines the parts of design that Figma Makeย didnโtย replace:ย
- User understanding: this stays out of reach for anyย tool.Itย can guessย patterns,butย itย canโtย truly read context behind why someone does what they do.ย
- Strategic decisions: strategic choices should still be made by me. Make can generate ten variations, but itย canโtย decide which one aligns best with business goals or what trade-offs are worth making.ย
- Interaction logic: this part of design also still needs human judgement. Make can draft flows, but itย doesnโtย understand when a step should slow a user down or when the design needs to get out ofย ย
- Accessibility judgment: one thing about accessibility is that itย isnโtย solved by checklists. A tool can flag issues, but itย canโtย understand a live or lived experience or the quiet barriers people run into daily.ย
- System thinking: this partย remainsย untouched. Make can spit out aย component, but itย doesnโtย hold the full architecture inย itโsย head, the consistency, constraints, or long-term stability of the system.ย
The more I use AI, the clearerย it is thatย AI handles production,ย I handle direction.ย
Final Thoughtsย
The more time I spend with Figma Make, the clearer it becomes that this toolย representsย a turning point, not just for UI/UX design, but for the way I think about solving product problems.ย 2025 has been the year where AI in UI/UXย actually becameย worth using,ย not because it got โsmarter,โ but because it became integrated into the workflow rather than floating as a separate novelty.ย
Figma Make is the clearest example of that shift.ย Itย didnโtย make me design less.ย It madeย meย design better and faster.ย It speeds up executionย butย notย design judgment.ย
Additionally, it gives you possibilities,ย but you still have to choose what makes sense.ย Designers who understand patterns, systems thinking,ย behaviour, content, and interaction logic will thrive because Makeย makes it easier. They can explore more ideas, refine faster, and deliver stronger reasoning.ย ย
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