Future of AIAI

FIGMA MAKE: MY BIGGEST TAKEAWAY OF 2025

By Richard Adesoye is a UI/UX Designer and founder of Adexr Technologies Ltd

If I had to choose one thing that defined my year as a UI/UX designer in 2025, it wouldย beย Figma Make.ย Figma Make is an AI-powered tool that lets you generate functional prototypes and web apps from text prompts or existing Figma designs. It bridges the gap between design and code, allowing you to quickly turn ideas into interactive experiences by writing prompts to build, iterate, andย modifyย designs and prototypes. You can then either use the generated code for development, copy the design layers back into Figma for further editing, or share the functional prototype.ย 

For me, Figma Makeย isย a platform whereย โ€˜draftingโ€™,ย โ€˜prototypingโ€™,ย โ€˜generatingโ€™,ย โ€˜iteratingโ€™,ย andย โ€˜reasoningโ€™ย all merged into one coherent workflow.ย The shiftย didnโ€™tย happen because AI became smarter. It happened because Figma stopped treating AI as an add-on and made it part of the craft.ย ย 

Before Figma Make: The Old Prototyping Realityย 

Prototyping used to beย one of theย slowestย partย of my workflow,ย not because it was hard, but because it was painfully manual:ย 

My old prototyping workflow looked like this:ย 

1. Create the screens manuallyย 

Everything from spacing to alignmentย requiredย placement.ย 

2. Duplicate screens for each interaction stateย 

A simple toggle meant creating multiple copies.ย 

3. Link each navigation flowย 

Tapย —ย >ย Navigateย —ย >ย Backย —ย >ย Validate.ย 

Repeat for every path.ย 

4. Build micro-interactions by handย 

Transitions, smart animate,ย componentย variants,ย all built screen by screen.ย 

5. Review, refine, and recreateย 

If one interaction needed adjustment, I sometimes had to re-link an entire flow.ย 

6. Prepare multiple resolutionsย 

Mobileย — >ย Tabletย — >ย Desktopย — >ย duplicated and rebuilt.ย 

It workedโ€ฆย Iย wontย sayย itsย slow, repetitive, and required constant context switchingย but Make made it seem slower.ย Prototyping felt like a separate discipline entirely.ย 

And on top of that, ifย there are amendments, client/team leadย wantingย โ€œjust one more version,โ€ itย meant hours of rework.ย 

Figma Make:ย aย Workflow Changeย 

Figma Make collapsed most of those steps into a single dynamic action layer.ย 

Instead of designing screens and then praying the prototype holds together, Make allowed me to:ย 

  • Generate functional UIย immediatelyย from a promptย 

(โ€œCreate a dashboard with learning progress, daily tasks, and a settings side panel.โ€)ย 

  • Generate interaction logic automaticallyย 

Buttons, transitions, modal triggers,ย instantly scaffolded.ย 

  • Edit the structure, not the framesย 

Make treats the UI like a living system instead of a flat canvas.ย 

  • Prototype by describing intentย 

Not โ€œclick here and go there,โ€ but:ย 

โ€œWhen the user completes this step, transition to the confirmation state.โ€ย 

  • Iterate without rebuilding everythingย 

Make rewiresย flowsย automatically when components change.ย 

Figma Make let me design the way I think, not the way the tool forced me to work.ย 

Rewired Processย ย 

Make can generate functional prototypes from text prompts and static designs in minutes instead of hours. Thisย new approachย requires less manual work, making it more accessible to a wider range of users and allowing for rapid iteration and collaboration. Key changes include automated generation of interactive elements, dynamic data integration, and a more conversational, prompt-based workflow that significantly accelerates the process from idea to interactive product.ย ย 

Hereโ€™sย a quick overview on the usage and the processย of Makeย 

  1. I prompted Figma Make with the core idea.ย 
  2. Make generated a functional UI skeleton in seconds.ย 
  3. I refined the structure instead of building from scratch.ย 
  4. I described the interaction rules in natural language.ย 
  5. Make automatically turned those descriptions into prototype logic.ย 
  6. When I changed aย component, Make updated the prototype for me.

What used to take two days took three hours,ย and the quality was better because I spent my time designing experience, not moving rectangles from left to right.ย 

Just with a prompt: โ€œDesign a flashcard study app with spaced repetition and progress tracking.โ€ย 

Prompt: โ€œDesign a money savings app with spaced repetition and progress tracking.โ€ย 

Additionalย prompt for changes in the Savings Goalsย 

What Figma Makeย Didnโ€™tย Replace (And Never Should)ย 

Figma Make didnโ€™t replace the parts of design that actually matter.ย It automated theย busywork, not the thinking.ย Below outlines the parts of design that Figma Makeย didnโ€™tย replace:ย 

  • User understanding: this stays out of reach for anyย tool.Itย can guessย patterns,butย itย canโ€™tย truly read context behind why someone does what they do.ย 
  • Strategic decisions: strategic choices should still be made by me. Make can generate ten variations, but itย canโ€™tย decide which one aligns best with business goals or what trade-offs are worth making.ย 
  • Interaction logic: this part of design also still needs human judgement. Make can draft flows, but itย doesnโ€™tย understand when a step should slow a user down or when the design needs to get out ofย ย 
  • Accessibility judgment: one thing about accessibility is that itย isnโ€™tย solved by checklists. A tool can flag issues, but itย canโ€™tย understand a live or lived experience or the quiet barriers people run into daily.ย 
  • System thinking: this partย remainsย untouched. Make can spit out aย component, but itย doesnโ€™tย hold the full architecture inย itโ€™sย head, the consistency, constraints, or long-term stability of the system.ย 

The more I use AI, the clearerย it is thatย AI handles production,ย I handle direction.ย 

Final Thoughtsย 

The more time I spend with Figma Make, the clearer it becomes that this toolย representsย a turning point, not just for UI/UX design, but for the way I think about solving product problems.ย 2025 has been the year where AI in UI/UXย actually becameย worth using,ย not because it got โ€œsmarter,โ€ but because it became integrated into the workflow rather than floating as a separate novelty.ย 

Figma Make is the clearest example of that shift.ย Itย didnโ€™tย make me design less.ย It madeย meย design better and faster.ย It speeds up executionย butย notย design judgment.ย 

Additionally, it gives you possibilities,ย but you still have to choose what makes sense.ย Designers who understand patterns, systems thinking,ย behaviour, content, and interaction logic will thrive because Makeย makes it easier. They can explore more ideas, refine faster, and deliver stronger reasoning.ย ย 

ย 

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