
The recent debut of โAI actorsโย – brought into the spotlight byย โTilly Norwoodโ –ย has provoked both fascination and unease in equal measure. For some, these digital performers mark the next frontier of creativity: tireless, perfectlyย consistentย and infinitely adaptable. For others, they raise uncomfortable questions about authenticity, artistic integrity and,ย crucially, legality.ย
The technology has clearly outpaced the law. As with many creative revolutions, two questions underpin the debate: areย weย free to create it, and canย weย protect itย following its creation? At present, the first isย considerably harderย to answer than the second.ย
Freedom toย operateย
Anyoneย seekingย to develop an AI actor must first ensure they have the legal โfreedom to operateโ.ย That is, confidence that the digital persona has not been created through the unauthorised use of othersโ intellectual property. Thisย can beย where trouble begins.ย
The process by which AI models generate visual likenesses or human forms is both technically complex and commerciallyย unclear. The datasets used to train these systems are vast and, in many cases, undisclosed. As a result,ย determiningย whether a digital likeness is the product of lawful training or inadvertent infringement can be close to impossible.ย
The Getty Images v Stability AI case, currently before the courts, illustrates thisย problemย aptly. Getty alleges that Stability AI used millions of its copyrighted photographs without permission to train its image-generation model. Stability AI disputes this, but the case highlights a broader uncertainty: even if a developer acts in good faith, they may have no practical means of proving that the resulting output is clean.ย
For thoseย seekingย to invest in AI-generated performers, that opacity creates material legal risk. The absence of a clear provenance trail means that every digital face carries with it a potential claim,ย however remote,ย from a photographer,ย performerย or estate. One can easily imagine those opposed to the rise of AI actorsย leveragingย this uncertainty to challenge their deployment, particularly in high-profile productions or advertising campaigns where reputational risk is a factor.ย
Until there is greater transparency in training data, or statutory reform to clarify when and how copyrighted material may be used for AI training, this โfreedom to operateโ questionย couldย remainย a realย deterrent to mainstream adoption.ย
Protecting theย personaย
Ironically, protecting an AI actor once created is comparatively straightforward. The law already provides mechanisms to safeguard distinctive visualย elements, including motionย trade marks, registered designs and copyright.ย
Trade markย registration offersย perhaps theย mostย powerfulย tool. A distinctive face,ย animation sequenceย or logo,ย associated with a digital actor,ย can be registered as aย tradeย mark, provided it is distinctive and can be adequately represented usingย generally availableย technology. The UK Intellectual Property Office and the EU Intellectual Property Office have both granted such marks in recent years.ย ย Provided they are renewed,ย trade markย registrations can last forever.ย
Copyright and design law also remain useful, particularly because theyย provide for automatic protection. In Europe, unregistered design rights can protect the appearance of a digital character for up to three years, while registered designs extend protection further.ย
This is, in essence, familiarย territory. The same frameworks that protect cartoon mascots, brand iconsย andย video game avatars can be adapted to digital humans. The novelty lies not in the law, but in the degree of realism now achievable.ย
An AI actorโs โimageโ could, for instance, be protected much like a fictional character such as Mickey Mouse or Lara Croft.ย ย Both of theseย names areย registeredย trade marks, in the nameย of Disneyย Enterprises, Inc.ย and CDE Entertainmentย Ltdย respectively. The difference is that these digital performers may evolve continuously through machine learning, complicating the question of what exactly is being protected at any given time.ย
Whoย owns the actor?ย
Ownership is where the law becomesย even more complex. Copyright traditionally vests in the โauthorโ,ย meaningย theย human(s)ย who created the work. The problem for AI-generated content is that there may be no such author.ย
Under current UK law, the Copyright, Designs and Patents Act 1988 attributes authorship of a computer-generated work to the person โby whom the arrangements necessary for the creation of the work are undertakenโ. This was a sensible provision in 1988, when computer-generated art meant little more than digital graphics produced by humans using software tools. Whether that formulation still works in the age of generative AI is open to debate.ย
Manyย jurisdictionsย do not recognise copyright in works without human authorship at all. The United States Copyright Office, for example,ย has made clear that AI-generated works, without significant human creative input, are not registrable. China, conversely, has shown some willingness to recognise such works under broader interpretations of โauthorshipโ.ย The global picture, therefore, is fragmented.ย ย As far asย designs are concerned, the currentย Consultation on Changes to the UK Designs Framework,ย has revealed the governmentโs preferredย optionย to be theย removalย of exiting provisions toย protectย computer-generated designsย without a human author.ย ย The Consultation notes thatโฏโmost leading AI nations do not provide protection for computer-generated designs without a human author. This includes the US and mostโฏEUโฏMember Statesโ.ย .ย
For clients, this means one thing: contracts matter more than ever. Ownership of the intellectual property in an AI actor,ย including its likeness, voice, and performance outputs,ย must be defined contractually from the outset. If multiple contributors are involved (for example, a developer, an AI modelย providerย and a commissioning brand), rights must be clearlyย allocatedย between them.ย
Withoutย clear agreements, disputes are inevitable. The history of music and film offers countless examples of collaborators falling out over ownership,ย and that is before introducing the added complexity of a non-human creator.ย
Theย personalityย questionย
Beyond IP, a further layer of complexity arises in relation to personality and performer rights. Someย jurisdictions, including certain EU member states, recognise โpersonality rightsโย i.e.ย the right to control the commercial use of oneโs likeness.ย
If an AI actor is modelled, even loosely, on the appearance or mannerisms of a real individual, there is a potential claim for misappropriation or infringement of image rights. The recent dispute between Scarlett Johansson and OpenAI over the alleged imitation of her voice for the โSkyโ persona in ChatGPT underscores how sensitive this area has become.ย
Developers must therefore tread carefully when designing digital personas, particularly if the resemblance to any real person is more than coincidental. In the absence of a general โright of publicityโ in UK law, such disputes wouldย likely beย pursued through claims in passing off or data protection, but the reputational damage alone could be considerable.ย
Aย long road to the spotlightย
The creative industries are rarely short of legal grey areas, but AI actors inhabit a particularly foggy patch. Their potential isย evident: they could front advertising campaigns, perform in films, or interact with audiences in real time. Yet the uncertainty surrounding their lawfulย creationย and the absence of clear ownership frameworksย is likely toย keep them on the margins for now.ย ย Pressure from acting unionsย is also a factor.ย
The road to mainstream acceptance will require a combination of technological transparency, legalย reformย and contractual rigour. The law is beginning to move in this direction: the UK governmentโs ongoing review of copyright and AI aims to clarify how existing frameworks apply to generative systems. But it will take time.ย
Until then, the greatest barrier to AI actors taking centre stage will not be consumer scepticism or lack of creative ambition. It will be the unresolved question of whether the very process of creating them is lawful.ย
